Journal of Engineering and Applied Sciences

Year: 2010
Volume: 5
Issue: 2
Page No. 96 - 100

Educational Leisure on a Mobile Phone Using Quick Play

Authors : Michael Hosein and Sharda Beharry

Abstract: Since the first public release of cell phones in 1977, cell phone usage has grown at a rapid pace. The popularity of cell phones has also led to an increased demand for useful wireless and mobile applications. Mobile gaming is one major application area. Although, many mobile games have been developed, the literature implies that there are relatively fewer games that are designed to be educational. Short mobile games are often played when users find themselves seeking a distraction from an otherwise dull situation for example waiting or commuting. A mobile game that promotes learning provides an educative diversion in these spare moments. This may be particularly useful for students who have free periods between classes. This study proposes an educational mobile game based on dynamic data sets. The data used for driving the game can be dynamically communicated between the phone and another device so that users receive regular updates. The content for the educational application is flexible but must also follow certain rules so that the gaming system can read the data, process it and present it to the user. The educational game proposed can easily be applied to other courses as well once certain specifications are followed.

How to cite this article:

Michael Hosein and Sharda Beharry, 2010. Educational Leisure on a Mobile Phone Using Quick Play. Journal of Engineering and Applied Sciences, 5: 96-100.

Design and power by Medwell Web Development Team. © Medwell Publishing 2024 All Rights Reserved