Asian Journal of Information Technology

Year: 2004
Volume: 3
Issue: 5
Page No. 329 - 335

Real-Time Level of Detail Terrain Meshing Algorithm with Storage Efficient Binary Coordinate Tree using OpenGL

Authors : A. S. M. Mahfujur Rahman

Abstract: The key to real-time rendering of large-scale surfaces is to locally adept surface geometric complexity to changing view parameters. The Level-of-Detail Algorithm ROAM employs top-down recursive approach in rendering the Binary Triangle Trees (BTT) and calculates the coordinates of the triangles (to be rendered) on the fly. Hence, to overcome both the top-down recursive rendering approach and runtime coordinate calculation of the BTT, this paper presents the concept of Binary Coordinate Trees (BCT). Frame-to-frame coherence and Linear rendering of the Connected Leaf List (LRCLL) has also been efficiently handled using BCT.

How to cite this article:

A. S. M. Mahfujur Rahman , 2004. Real-Time Level of Detail Terrain Meshing Algorithm with Storage Efficient Binary Coordinate Tree using OpenGL . Asian Journal of Information Technology, 3: 329-335.

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