Journal of Engineering and Applied Sciences

Year: 2020
Volume: 15
Issue: 4
Page No. 965 - 969

Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game

Authors : Rifki Wijaya, Agus Sukoco, Hashfi Rasis Hakim and Ary Setijadi Prihatmanto

Abstract: The DeMite is an educational game to learn how to pronounce English words with augmented reality, location-based and speech-to-text features presented in horror genre. This game is designed for non-English speakers, specifically Indonesian speaking user. Many people in Indonesia still cannot speak English properly, thus, there is a need to carefully select the appropriate English words as learning tasks in the DeMite game. The proposed method shows that each learning tasks can be grouped into their natural categories using clustering method.

How to cite this article:

Rifki Wijaya, Agus Sukoco, Hashfi Rasis Hakim and Ary Setijadi Prihatmanto, 2020. Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game. Journal of Engineering and Applied Sciences, 15: 965-969.

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