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Pakistan Journal of Social Sciences

Implementation and Learning Outcomes: the Increasing of Students Learning Activity Through the Role Playing Method Based on Visual Media
Arif Setiawan, Made Pidarta and Waspodo Tjipto Subroto

Abstract: This study aims to increase student activity and complete student learning outcomes through role playing method in primary school. This research is a classroom action research conducted in three cycles. Each cycle consists of four stages: Planning, execution and observation, reflection and revision. This research uses a qualitative approach without any statistical calculations. Data obtained through observation, interviews and tests. The results showed classical completeness in the student’s learning outcomes in the cognitive domain, in the early preliminary study (39%), high cycle 1 (66%), cycle 2 was very high (89%) and in cycle 3 also very high (100% the affective sphere of the students at the initial study was moderate (42%) in the high cycle I (74%) and increased at very high cycle 2 and 3 to 100%. And the psychomotor domain was moderate (37%). In cycle 1 is high (76%), cycle 2 is very high (92%) and increase in cycle 3 with very high category (100%). It can be concluded that the activity and student learning outcomes increase after learning through role playing method based on visual media.

How to cite this article
Arif Setiawan, Made Pidarta and Waspodo Tjipto Subroto, 2019. Implementation and Learning Outcomes: the Increasing of Students Learning Activity Through the Role Playing Method Based on Visual Media. Pakistan Journal of Social Sciences, 16: 213-218.

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