Journal of Engineering and Applied Sciences
Year:
2019
Volume:
14
Issue:
8 SI
Page No.
10430 - 10433
References
Anderson, C.A. and B.J. Bushman, 2001. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: A meta-analytic review of the scientific literature. Psychol. Sci., 12: 353-359.
PubMed | Anderson, C.A., 2004. An update on the effects of playing violent video games. J. Adolescence, 27: 113-122.
CrossRef | Deselms, J.L. and J.D. Altman, 2003. Immediate and prolonged effects of videogame violence. J. Applied Soc. Psychol., 33: 1553-1563.
CrossRef | Direct Link | Eseadi, C., 2016. Violent video games and violent media contents as correlates of aggressive behavior among in-school adolescents in Onitsha Education Zone of Anambra State, Nigeria. Master’s Thesis, University of Nigeria Nsukka, Nigeria.
Eseadi, C., L.N. Onuigbo, P.N. Onwuasoanya and U.N. Eze, 2019. Violent video games play and aggressive behavior among adolescent students: Moderating effects of gender and parental mediation. Int. J. U. E. Serv. Sci. Technol., 12: 19-36.
Hartmann, T. and C. Klimmt, 2006. Gender and computer games: Exploring female’s dislikes. J. Comput. Mediated Commun., 11: 910-931.
CrossRef | Direct Link | Hartmann, T., E. Toz and M. Brandon, 2010. Just a game? Unjustified virtual violence produces guilt in empathetic players. Media Psychol., 13: 339-363.
CrossRef | Direct Link | Hartmann, T., I. Moller and C. Krause, 2015. Factors underlying male and female use of violent video games. New Media Soc., 17: 1777-1794.
CrossRef | Direct Link | Kooijmans, T.A., 2004. Effects of video games on aggressive thoughts and behaviors during development. Rochester Institute of Technology, Rochester, New York, USA. http://www.personalityresearch.org/papers/kooijmans.html
Kutner, L.A., C.K. Olson, D.E. Warner and S.M. Hertzog, 2008. Parents and sons perspectives on video game play: A qualitative study. J. Adolesc. Res., 23: 76-96.
CrossRef | Direct Link | Lemmens, J.S., B.J. Bushman and E.A. Konijn, 2006. The appeal of violent video games to lower educated aggressive adolescent boys from two countries. Cyber Psychol. Behav., 9: 638-641.
CrossRef | PubMed | Direct Link | Lucas, K. and J.L. Sherry, 2004. Sex differences in video game play: A communication-based explanation. Commun. Res., 31: 499-523.
CrossRef | Direct Link | Moller, I. and B. Krahe, 2009. Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behav. Off. J. Int. Soc. Res. Aggression, 35: 75-89.
CrossRef | PubMed | Direct Link | Puri, K. and R. Pugliese, 2012. Sex, lies and video games: Moral panics or uses and gratifications. Bull. Sci. Technol. Soc., 32: 345-352.
CrossRef | Direct Link | Skinner, B.F., 1938. The Behaviour of Organisms: An Experimental Analysis. Appleton-Century-Crofts, New Jersey, USA., Pages: 467.
Wallenius, M. and R.L. Punamaki, 2008. Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age and parent-child communication. J. Appl. Dev. Psychol., 29: 286-294.
Direct Link |